Rust articles.
Rust from real projects: a game engine, an agent harness, a sneaker-flipping game and more, with the code that shipped.

Bevy instancing: drawing 639,000 units with one draw call per mesh
Bevy instancing past automatic batching: units as plain data, 48-byte instances, Arc hand-off and one draw per mesh. Real Rust code and measured frame times.

My Windows wallpaper solves the geodesic equation, live
A Windows live wallpaper that steps the geodesic equation with RK4 in real time, on a torus, a knot and a Klein bottle. How the math works.

I ran 20 AI coding agents on one PC. The bottleneck was the compiler.
Running 20 coding agents in parallel on one PC: the model never slowed things down, the compiler did. How content-hashed test caching fixed it.

My game has one mechanic, so I taught the NPCs to lie
O'BLOCK is a sneaker-flipping haggling game with one verb: name a price. How every NPC hides a real limit and opens with a different number, so haggling stays interesting.

Adding Chinese, Japanese and Korean to my Rust game engine without touching 39,000 lines
How O'BLOCK got Simplified Chinese, Japanese and Korean in a custom Rust game engine without touching 39,000 lines: glyph atlases, fonts and string width.