13 paths · 123 stops
Reading paths.
Each path is an order to read things in: articles with the data, short answers from The Manual, and the free tools and data pages that let you do it yourself. Your progress is kept in this browser only.

Paths

Rust crate data, start to finish
Publish a crate, see why crates.io download counts mislead, then read any crate's real usage in seconds.

Real things built in Rust
A SQL engine, an LLM proxy, a game engine and a live wallpaper: the Rust code that shipped and the numbers it hit.

IDs and timestamps that sort
Why UUIDv7 beats v4 as a database key, which libraries keep order, and tools to make and decode IDs and times.

Ship an iPhone app from Windows
Build, sign and submit iOS apps with no Mac, what it really costs, how long review takes and how to dodge the 4.3 spam trap.

AI API costs, and how to cut them
What models really cost per job, how to count tokens, and the caching, retry and proxy tricks that cut the bill.

Run models yourself
When open weights pay off: browser inference, the RAM a giant model needs, and the parts of an inference stack nobody gives away.

Coding agents that do not cheat
When agents edit tests instead of code, how to make that impossible, how to review their output and keep your keys safe.

O'BLOCK: how it's made
How we built and launched a Steam game in Rust: lying NPCs, 639,000 units on screen, a bot-proof economy and launch week.

The game industry, with the numbers
Launches, shutdowns, prices and AI fights in games, each one checked against sales data and primary sources.

AI news, checked against the sources
The AI stories that went around, with the filings, prices and code that confirm or sink them.

Money and the economy
The debt, interest, taxes, Social Security, banks and rent, each answered short first with official numbers.

Put something on sale this week
Deploy it, check the page, list it, take payment and get it in front of people, with what actually moved numbers.
