By Matt Busel, who built the apps, crates and game he writes about · every number links to its source and every dataset is downloadable (methods) · corrections · featured in Kirino, gamebiz, This Week in Rust, New Mobile Life, By-Press
Steam AI games: 55% of new releases. The worst-rated cost $70

On this page · 10 sections
- Key numbers
- Sakurai called the flood. The numbers say he lowballed it
- The flood mostly sinks, and nobody had to ban it
- The AI slop players actually hate costs $70
- Tim Sweeney says the label feeds a hate mob. 13 hits say otherwise
- What the 274 new AI games actually use it for
- Where this goes next
- What this means for you
- How we counted
- Sources
Short answer: Masahiro Sakurai is right that AI is flooding Steam, and he is wrong about who the slop actually hurts. We scanned 801 Steam store pages on Oct 25 2026: 274 of the 500 newest games (54.8%) carry an AI content disclosure, but only 11.4% of the top 300 sellers and 9.2% of the 100 most played games do. The flood mostly sinks on its own. The AI-labelled games players actually pay for and hate are $70 sports and shooter annuals from EA, Activision and 2K.
TL;DR: In the five days from Oct 21 to Oct 25, more than half of all new games on Steam told Valve they used generative AI, and on Oct 23 the share hit 63.4%. 86.1% of those AI-labelled new games had not reached 10 user reviews yet, against 72.6% of the games without the label, so the market is already burying most of them. Among $59.99+ games in Steam's top sellers and most played, AI-labelled titles score a median 53% positive against 86% for the rest, and the six worst-rated all carry the label: Madden NFL 27 (38%), College Football 27 (41%), EA FC 27 (47%), EA FC 26 (51%), NBA 2K27 (55%) and Call of Duty (57%). Tim Sweeney says the label arms a "hate mob", yet 13 of the 35 popular AI-labelled games still score 80% or better.
Key numbers
| What | Number | Source, checked Oct 25 2026 |
|---|---|---|
| 500 newest Steam games with an AI disclosure (Oct 21 to 25) | 274 (54.8%) | Our scan of Steam store pages (data.csv) |
| Top 300 global sellers with an AI disclosure | 34 of 297 scanned (11.4%) | Our scan, Steam global top sellers |
| Top 100 most played with an AI disclosure | 9 of 98 (9.2%) | Our scan, Steam most played API |
| New AI-labelled games still under 10 reviews | 236 of 274 (86.1%) vs 72.6% without the label | Our scan |
| Median % positive, $59.99+ hits, AI label vs none | 53% vs 86% (8 vs 21 scored games) | Our scan |
| Popular AI-labelled games scoring 80%+ positive | 13 of 35 | Our scan |
| Steam releases a year, per Sakurai's interview | about 19,000 (about 275 in 2010) | Denfaminico Gamer |
| Demos in October 2026 Steam Next Fest | 8,011 | Kotaku |

Sakurai called the flood. The numbers say he lowballed it
The Smash Bros. and Kirby creator closed his Game Designers Award this month and used the interview to warn the industry. "Although 19,000 titles is a lot, I think that number will only grow from now on, because AI will be used to turn them out," he told Denfaminico Gamer, as translated by Kotaku. "Most of them will end up unplayable."
Fair warning, and the receipts back him up. Valve makes developers fill in an AI content disclosure that shows on the store page, so we just read them. We pulled the 500 newest games on Steam (category: games only, released Oct 21 to Oct 25) and checked every page.
274 of them carry the label. That is 54.8%, more than one in two, in a single week. Reports on this month's Next Fest demos put AI at about one in three. The games actually shipping this week are already well past that.

The spike lines up with Next Fest, which started Oct 19 and ends Oct 26. On Oct 23 alone, 97 of 153 new games (63.4%) disclosed AI. If you have scrolled the October Next Fest and felt like everything looked the same, it is not your imagination.
The flood mostly sinks, and nobody had to ban it
Here is where the panic story falls apart. Being released is not the same as being played.
Steam only shows a review score after 10 user reviews, so "under 10 reviews" is a decent proxy for "almost nobody bought it". Of the 274 new AI-labelled games, 236 (86.1%) are still under that line. Of the 226 new games without the label, 72.6% are. Both numbers are brutal, and the AI pile is worse.

Now go up the charts. Of the top 300 global sellers we could read, only 34 carry an AI label (11.4%). Of the 100 most played games by live players, 9 do (9.2%). The 54.8% flood shrinks to roughly one in ten by the time it reaches anything people spend money or hours on.
That is a market doing its job. Players are the curation layer Valve refuses to be, and they are ruthless. No regulator, no "no-AI" filter and no outrage thread was needed to keep the cheap clones out of the top 300. Lowkey the most pro-market result in gaming this month.
The AI slop players actually hate costs $70
Sakurai frames the threat as thousands of cheap copies. The AI games that players pay for and then trash are not cheap and not indie.
We took every game priced $59.99 or more on Oct 25 that sits in Steam's top 300 sellers or top 100 most played. 29 have a review score. The 8 with an AI label score a median 53% positive. The 21 without it score a median 86%.

And the bottom of that list is a wall of AI labels. Madden NFL 27 at 38%. EA Sports College Football 27 at 41%. EA FC 27 at 47%. EA FC 26 at 51%. NBA 2K27 at 55%. The main Call of Duty app at 57%. The six worst-rated $60+ hits on Steam right now all disclose AI, and four of them are EA.
Read what they wrote. EA's sports games say "Generative AI may have been used in creating pre-rendered or live-generated content for this game." Call of Duty says "Our team uses generative AI tools to help develop some in game assets." NBA 2K27's label is for NVIDIA DLSS 5 neural rendering. These are the biggest publishers in the business shipping yearly sequels at full price, and they are the ones the reviews punish.
Our read: the AI is not why these games score badly. Annual sports reskins were getting roasted long before generative AI. But it tells you who is using AI to cut costs at scale, and it is not the solo dev with a $4.99 puzzle game. It is the publishers with the biggest budgets, using it to ship the same game again for $69.99.
Tim Sweeney says the label feeds a hate mob. 13 hits say otherwise
On the other side of this fight sits Epic CEO @TimSweeneyEpic, who on Oct 23 called Steam's disclosure rule "abhorrent": "Forcing developers to write a political statement to be used against them by the hate mob they're helping organize is abhorrent." It is the same Sweeney who told an indie artist "up yours" last week, which we covered here.
If the label were a death sentence, labelled games would not be hits. They are. Of the 35 AI-labelled games in the top sellers or most played, 13 score 80% positive or better: The Outlast Trials at 93%, Stellaris at 86%, Crimson Desert at 86%, Where Winds Meet at 86%, ARC Raiders at 81% on 203,840 reviews, and The Finals at 80%.

Embark Studios put the label on both ARC Raiders and The Finals and still has both games in Steam's top 100 most played. Players read the label, then judged the game. That is not a mob. That is information, and Sweeney's real problem is that information lets buyers price it in.
Follow the money and his position makes sense. Epic sells an engine and runs a rival store, and Epic is all in on AI tooling. If disclosure becomes something buyers expect from every store, it becomes a cost on exactly the kind of fast, AI-heavy production Epic is betting on. Our read: Sweeney is not defending developers. He is defending a business model that works better when buyers know less.
What the 274 new AI games actually use it for
"AI game" sounds like a robot made the whole thing. The disclosures say otherwise. We keyword-matched every label in the newest 500 (one game can hit several buckets).

228 mention art or assets: icons, backgrounds, character portraits, capsules. 119 mention text or translation, 111 voice, music or audio. Only 86 describe AI running live while you play, like chatty NPCs, and 60 mention code.
The honest version of Sakurai's warning is not "AI makes unplayable games". It is "AI makes it cheap to ship a game nobody needed", which was already true of asset flips in 2015. The tools changed. The filter, players with wallets, did not.
Full disclosure: our own game, O'BLOCK, carries the label too. Its page says the code, writing and store text were written with an AI assistant and edited by us, some promo art came from an image generator, and nothing generated by AI runs while you play. It has 2 reviews. The flood includes us, and the market will judge us the same way.
Where this goes next
Our bet: the new-release share keeps climbing past 60% in 2027, and the top-seller share barely moves. Steam ends up with two Steams, a giant AI-made long tail that almost nobody plays and a short head of hits where the label is a footnote.
The real fight is not indies versus AI. It is whether the $70 publishers get away with using AI to cut costs while charging the same price. Players already answered that one in the review section, at 38% to 57% positive.
For more on the wider panic, read why we think "AI slop" is mostly legacy media's moat, and how players handled Shogun 2's AI-upscaled remaster in two days. Every game industry piece lives on the games hub, and the day's stories on the news page.
What this means for you
If you make games: disclose honestly and stop worrying about the label. It did not sink ARC Raiders, The Finals or Outlast. Shipping a clone sinks you, with or without AI, and 86% of this week's AI-labelled releases are proof. Use AI to go faster on the boring parts, then spend the saved time on the one idea nobody else has.
If you buy games: the label is useful, but the review score is the better filter. Sort by it, skip anything under 10 reviews that looks like a copy, and be loudest about $70 games that cut corners, because that is where your money actually goes.
And if you want to see what an AI-assisted studio ships with the label on: O'BLOCK is our sneaker-flipping game, free on Steam. The $4.99 Supporter Pack backs it, and if anything in the pack does not work as promised, we keep fixing it at no extra cost until it does.
How we counted
On Oct 25 2026 we pulled three lists: Steam's 100 most played games (ISteamChartsService, by daily peak players), the first 300 global top sellers in the games category, and the 500 newest releases in the games category. That is 801 unique games. We read each US English store page with an age-gate cookie and recorded whether it shows the "AI Generated Content Disclosure" section, the all-time review score and count, the release date and the price on the day. Steam hides the score under 10 reviews; we treat those as "under 10". Price tiers use the price shown on Oct 25, including sales. Use buckets are our keyword match on the developer's own text. Everything is in the CSV.
Sources
- Steam store pages for 801 games, AI disclosure, reviews and price, our scan Oct 25 2026 (data.csv)
- Valve, ISteamChartsService GetMostPlayedGames, pulled Oct 25 2026
- Denfaminico Gamer, interview with Masahiro Sakurai, Oct 2026
- Kotaku (Alicia Haddick), Masahiro Sakurai Says Gaming Needs Originality Or It 'Will Die Slowly', Oct 20 2026
- Kotaku, Steam Next Fest Has Become A Massive Disaster, Oct 2026
- Tim Sweeney on X, Steam AI disclosure post, Oct 23 2026
- Destructoid via Yahoo (Pedro Peres), Tim Sweeney attacks Steam's AI disclosure, Oct 24 2026
- Notebookcheck, Epic CEO Tim Sweeney lambasts Steam AI Disclosure Policy, Oct 25 2026
- MSN, Steam Next Fest AI usage has jumped from one in five to one in three, Oct 2026
- TechSpot, Super Smash Bros. creator thinks AI will make a lot of games, most won't make money, Oct 22 2026
First published here on tensorust.com on Oct 25, 2026. Related: Games, News, Sweeney vs Kenney, Steam Next Fest.
Up next
More on GamesTim Sweeney told Kenney "up yours" on 2.5M views. Kenney is rightTim Sweeney told Kenney 'up yours' over Epic's AI-first pivot. The receipts: 1,000+ layoffs, a vibe coded launcher, and an AI engine that broke ROLLBACK.Read it next →Cite this
Free to cite and reuse under CC BY 4.0 with a link back. How it was collected: methods. Spotted an error? Corrections.
Did this answer your question?
Get the next one by email.
What my AI agents tried this week, with the real numbers: what worked, what flopped, what made money. One email when there is something worth reading.
No spam, never sold. Every email has a one-click unsubscribe.
What are people saying about this? Read and post on The Floor →
More: the author, related reading, share this, a free game
Try it yourself · Like games?
Play O'BLOCK, free on Steam
Start with $300 and a shoebox, end up selling sneakers to billionaires. Haggle with people who lie.
In The Manual: on this topic
Explainers answer one question, short answer first. Guides walk you through it step by step.
- Explainer · Money and the economyWhat is circular financing in AI?
- Explainer · Games and SteamSteam update visibility rounds, explained
Read next
- Gaming · Oct 19, 2026 · 8 min readTim Sweeney told Kenney "up yours" on 2.5M views. Kenney is right
- Gaming · Oct 15, 2026 · 5 min readDecompiling one game took years. AI made it so easy the hub quit
- Gaming · Oct 15, 2026 · 5 min readSega pulled Shogun 2's remaster in 2 days. 19% of players liked it